26.01.2020

Corsa Best Practice Policy Manual

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I've seen a few gameplay videos of people drifting in the game and for some reason I just cant get the hang of it. First of all, should I be changing anything on the car's setup? Any good tips on that front? Second, what's the best technique for drifting? I've had some moderate success initiating drifts by forcing the car into a lift-off oversteer state by braking really hard on turn entry, but holding it off and counter-steering is a bit hard. I can't quite figure out the amount of opposite lock needed, and the FFB makes counter steering really hard because you have to fight the wheel. Also, Im having problems figuring out what's the best moment to straigthen the wheel to avoid the bounce back, it's not entirely clear when the drift's over and if you dont react quickly you end up bouncing to the other side.

Most of all, most of my drift attempts end up in a spinout, Im guessing it's because Im not countersteering quite as much as I need, but I can't seem to be able to carry enough momentum into a corner to make a long drift. So yeah, any tips?

I'm not very good but I hope I can give couple tips. Take car with engine in the front and rear wheel drive and enough power to easily break rear traction. Street M3 is perfect, you can also drift with 458 but it’s a bit harder. For practice track I use Magione (mostly because I remember it from tech demo). It have couple long corners and couple tight ones placed very close to each other so you can train direction changes.

Also track is reasonably small so you don’t spend too much time on straights waiting for next turn. I usually initiate drift only with steering wheel and throttle. I simply steer in opposite direction of corner add throttle and then quickly turn into corner which result in throwing car weight onto outside wheels and breaking their traction. Car seems to enter drifts a lot slower than when using handbrake so it’s easier to control. Obviously you should select one gear and use it through whole corner.

You shouldn’t hit rev limiter but also you shouldn’t start too low on power curve. On Magione with M3 it will be 2-nd gear for most of the lap. As of holding drift first thing I would say it to not be greedy! If you are driving M3 exiting shallow drift requires only small wheel movement.

If you try to drive completely sideways you won’t have any steering lock to work with, which makes things a lot harder. For start try to keep at least constant speed and angle thought corner. Your speed should be a bit lower than optimal one when driving normally. When you enter this shallow drift you really have time to make corrections and mistakes aren’t as punishing. I don’t know it I understand this correctly but when going through corner at massive angle car obviously slow down.

When you keep throttle in same position front starts to travel slower compared to back than it was at the corner entry. If you reduce throttle to match front speed your RPM can drop below power curve and then you might as well swap to passenger seat (and if you don’t back will overtake you). Holding constant angle makes everything well calmer. As of throttle and steer input I can’t say how you do it properly I can only say how I do it myself. It seems I use a lot more steering than I use throttle. If you are closing and opening throttle form 0% to 100% it really destabilizes car. Weight starts to move between axels so I would rather keep throttle in same position and modulate it very gently.

So practically through corner you don’t need to press it to the end (maybe only on exit for additional smoke), if car slows down open your line a little. That way you keep RPM steady which mean you know how much power you will get after pressing throttle. When ending your drifts you may even try to decrease your angle. RPM-s rise and you are slowly exiting drift and ending it going perfectly straight. What I mean is that you are choosing moment to end drift and car don’t surprise you.

Best

Every time you spin is because car surprised you. If car suddenly catches grip and you still have steering lock you will spin (in the opposite direction of corner).

Or rather you will spin if you don’t react in time. So how to catch it? This part is hard to explain because I think most of it is down to experience. But if you know that RPM-s are dropping you can predict that back can regain traction soon so it’s better to decrease lock. Also after time changes in car drifting angle will be more noticeable to you.

So catching car will be easier. That’s what I can come up now. Disclaimer: All of it can be ♥♥♥♥♥♥♥t. The M3 is pretty well for it.

Other than 'NOP' I'm playing way more with the throttle. I think you have to try which fits you more. There is not only one way how you can do it. I learned to drift in rfactor (with mods of course, and not really good;D), in GT5 and now in AC with the following: I start with simply driving to the apex and hit the throttle until the rear slides out. Then try to stay in control with little countersteering and playing with the throttle to not spin out.

It's more like a bit of oversteering the car than real drifting, but so I get a feeling for the car and how much throttle/steering is needed. I'm doing this as long as I can hold the 'drift' until I'm back on the straight.

Than I start to initiate the drift before the corners. And if I can get completely through I'll start to try direction changes. I hope this helps. ^^ Everything you said here is right guys! I'll just add one more thing.

Corsa Best Practice Policy Manual

The 'geometrical' reason why the car is spinning off is when the car have more angle than the max steer angle. It's important to feel the max angle point (that's why the drift cars have super wide steering angle, so you can drift more than 90° relative to the apex with some cars) Except for AWD (like a Subaru for exemple) that can drift with less steer angle because the front wheel have traction. (Don't know if I say it right ^^ sorry for my english) And another important thing is to never let the throttle be 100% OFF. Because that's the moment when the diff will make each wheel turning at different speed. And that's basicly the most classical way to fail a drift (And the most classical reason why young and unexperimented drivers were killing themselves with car like BMW E30 ^^) Hope it helps a bit. Have fun and drift hard!! My English isn't really good, sorry.

I think FFB is realy needed for all rides types. While drifting, FFB actualy is fine, front wheels want to go where the car is going and that's usefull, because you feel when you are giving more or less angle. But i don't understand why the front wheel's 'ungrip' is traduct by a vibration or i don't know how to setup my t500rs?

In race 07 when the front wheels 'ungrip' you easy feel it because after this point you can turn more without resistance's FFB. That's realy important to not turn more than usefull and that free wheel effect is soo real. Is there a way to have this effect in Assetto corsa? I'm just begginer in Assetto corsa, is anyone know how are given points in drift mode?

Is the combo a bonus? It seem not but i'm not experience enaught.

I find 3rd gear is the sweet spot on most tracks. I used to dog it in 2nd, but you're just pinning the needle in the red. Don't fight the wheel, let it do it's thing. The front wheels want to point in the direction you're sliding, just be ready to catch it so you don't get too much angle and lose your speed. In transitions, don't gas or brake.

The wheel (g27) isn't fast enough for some countersteering so you can gently roll the wheel in the direction you're traveling. Practice practice practice. I use the stock e30 m3 drfit settings. I used to dump the camber and it would help for the first few laps, then you're on ice.

I like the stock setting's feel, it helps to have that extra grip after the tires are warmed up.